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Free tasks :
3Dmodels *Grobo We need a model of a generic grobo, not a specific charecter. Must be too a style consistant with the rest of the charecters, and agreed on the main forum to fit in well.
3Dmodels *Quetches We need a model of a generic Quetches, not a specific charecter. Must be too a style consistant with the rest of the charecters, and agreed on the main forum to fit in well.
3Dmodels *Rabbibunnies We need a model of a generic Rabbibunnie, not a specific charecter. Must be too a style consistant with the rest of the charecters, and agreed on the main forum to fit in well.
3Dmodels *Spheros We need a model of a generic Sphero, not a specific charecter. Must be too a style consistant with the rest of the charecters, and agreed on the main forum to fit in well.
3Dmodels 3D Zoe model A 3D model of Zoe, a blend of realism and game-ism. Final Model.
3Dmodels Classroom A classroom seen from the children's desks : a board, a small stage, a big desk on the side, and then as the camera goes backward 6 rows of student desks and chairs (you can reuse those of Bu's temple). Pictures for the blackboard, the walls etc. arent included in this modeling task. Please contact Darkflame@gmail.com for a screenshot of the layout required
3Dmodels Dinofly model Dinofly must be modeled according to agreed concept art. It is upto the person making the model what concept art they need, and they can post a thread for such. The modeler is free to do the texture work himself, or too supply the mesh alone. The rigging the model is optional,but if it isnt it should be suitable to be. (eg, the wings should be designed so they look good when flapping).
3Dmodels Prototype Twinsen A rough model of Twinsen has to be made to help visualise the animation. Must be 3DSMax /Charecter studio Biped-compatible, either prerigged or to a scale and pose suitable for rigging. Good likeness to concept art is a must, but no need for advanced physics, hair, cloth or softbody skin.
3Dmodels School children of various species. School children of various species. Children dont have to be modeled in detail, as they will be mostly seen from the back. Many can do this task, but they must constantly post and co-operate on the forum. A consistant, lba style must exist between all charecters.
3Dmodels Two soldiers. (mostly seen from back) Two typical funfruck soldiers should be modeled complete with rifle (not much detail needed on the rifle). It is upto the person making the model what concept art they need, and they can post a thread for such. The modeler is free to do the texture work himself, or too supply the mesh alone. The rigging the model is optional. The model will be rigged with 3DSMAX BIPED, this is too ensure max compatibility, upgradability...as well as letting us use industary standard mocap files if required.
Help_pictures Concept research and referance gathering Over the years MBN/RMP has made many concepts, referances and artwork to do with MBN. It would be handy for someone to gather up the (usefull) artwork for each of the main charecters, and post them together for the modelers and sketchs to use as referances.
Textures *Snowtop textures (eg.when dinofly lands) Think of the intro for LBA1, when dinofly lands on the top, we need snow textures for that area.
Textures Additional 2D artwork for nebulars, twirls ect 2D Artwork for nebulars, twists, and other natural space objects. Must be done in PNG, complete with alpha channel. To be used on plans to make space look a lot more interesting then it should be. Nebulars, twirls ect...stuff to make the space view look amazing. Feel free to use Nasa photos, or your own work. Just stick to exdurative, but realistic space colours. Its important the alpha-channels are pretty good. (this is quite hard to get right with this work, so take your time with it!)
Textures Background starscape for Twinsun surroundings Background starscape for a space view must be made. Must look magical/mythical, rather then realistic. Must be 360x360 wraparound. Musnt distract too much from the foreground. Look to games like "Homeworld" for how they deal with background starscapes.
Textures Building textures A nice set of textures for LBA1 style buildings. Think of Proxima especialy, look at maps or play the game again to get an idea.
Textures Dinofly Textures This is only needed if the person modeling dinofly wants a seperate person for textures. Please ask and co-operate with that modeler once one is assigned :)
Textures Ice, mountain, snow, rock textures To be made separately or together, theres no harm in many people submitting these. They are to be used to texture the Himalayan mountains. 256x256 minimum res, must be seamlessly tileable. The textures will be used from the base, to the mountain tops, but wont be seen too closely. So they should be made as if they were 50-100 meters away.





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TASKS IN PROGRESS :

[Audiobackground] - Wind Sounds by Toppocket2002

A selection of good wind sound effects. Has to sound like up the top of a windy mountine.


[Special] - Landscape concepts by Sethronn

Concepts for each of the islands, specificaly the "mood" of the island, rather then the layout or anything else. 3d, 2d, sketch, whatever. Just something to get started from.


[Textures] - * Space backdrop by Sebz2005

To be made. Must be high res, mostly black with subtly stars and galaxys. Dosnt have to be wrap-around. No nebula, just flatish space.


[Textures] - * Twinsunian sky during creation flyby (needs to b by Sebz2005

A wrapable 360 hemisphere sky texture is needed. Has to look spectacular


[Audiobackground] - Marching boots sound by Sebz2005

The sound of marching from two soldiers, or a small group.


[Audiobackground] - Sound effect of a chair being knocked over. by Sebz2005

Chair being knocked over sound.


[Audiobackground] - Remix of a LBA1 music by Scorpionxx

I must redo the original music file to make it sound more full... The midi I improve : S02.


[Special] - Actor by Faust

I am very flexible with voice! I prefer to do Bob Vortix,clones or soldiers...





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